We introduce Simify, a training-free, test-time framework that performs explicit spatial reasoning via massively parallel physics simulation.
We introduce Simify, a training-free, test-time framework that performs explicit spatial reasoning via massively parallel physics simulation.
We present ZeroBot, a real2sim framework for learning a robot manipulation task from scratch in minutes under challenging conditions: zero human demonstrations, zero policy pre-training,...
We introduce embodied MPM (EMPM), a deformable object modeling and simulation framework built on a differentiable Material Point Method (MPM) simulator that captures the dynamics...
Developing table tennis robots that mirror human speed, accuracy, and ability to predict and respond to the full range of ball spins remains a significant...
Building upon the Sonata architecture, we introduce Vernata, consisting of three extensions: sparse view augmentation to improve robustness against varying point densities, a memory bank...
We propose that skills should jointly model action trajectories and the symbolic outcomes they induce. To address this gap, we introduce Predicate-Action Skills (PACTS), a...
To truly understand how children envision a robot-integrated future, we used personal photo probes and a scaffolded design process to first uncover the values and...
We propose two improvements to Residual RL that further enhance its sample efficiency and make it suitable for stochastic base policies. First, we leverage uncertainty...
We introduce real-is-sim, a new approach to integrating simulation into behavior cloning pipelines. In contrast to real-only methods, our framework allows policies to seamlessly switch...
We propose Q2RL, Q-Estimation and Q-Gating from Behavior Cloning for Reinforcement Learning, an algorithm for efficient offline-to-online learning.
We introduce a multi-task RL training paradigm that treats reference motion as a prior for behavioral shaping rather than a deployment-time constraint.
We introduce Planning-Guided Diffusion Policy Learning (LIDE), an approach that effectively learns to solve contact-rich bimanual manipulation tasks by leveraging model-based motion planners to generate...